Technical Animation Associate Director
Company: Insomniac Games
Location: Burbank
Posted on: March 15, 2023
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Job Description:
Summary: Responsible for the design, implementation and
management of the technical animation and rigging pipeline. Lead a
team of Character TDs to meet project goals. Coordinate and
participate in the entire in-game character creation process -
concept> modeling> rig> animation> implementation.
Essential Duties and Responsibilities include the
following:
Manages in-game character rigs and mocap; including creation,
performance, improvements, and schedules Manages cinematic mocap
pipeline and inter-department coordination, including the process
for creating data and getting data into the game
Manages the facial rig pipeline, including vendor rig
specification, evaluation and feedback, and internal rig
creation
Manages, designs, and develops, the animation pipeline and
production process for the department based on project and
companywide goals, needs and requirements
Works with Core on improving engine and tools features to advance
the state of the art of in-game and cinematic character
performances
Coordinates with Character, Animation Leads and Project Management
on the delivery of assets to the Animation Department
Schedule and assign rigging tasks
Works with Art Department on modeling and texturing practices to
facilitate the set-up process and to advance the visual fidelity of
the character performances
Liaises with Project Management team for animation project
(technical) issues and schedules and IT for animation support
Manages the development industry-leading systems, tools, R+D
initiatives, and workflows for character rigging, animation and
physics simulations.
Maintains an advisory role to QA support team in relation to
character rig and animation testing environments
Maintain an expert understanding of the latest improvements in
Maya, Motionbuilder and Moven and stay informed on the latest in
animation, rigging, and game production techniques from various
media related sources
Ensures that all complaints and concerns related to inappropriate
or unprofessional conduct in the workplace, are address immediately
to foster a safe work environment
Other duties may be assigned
Supervisory Responsibilities: Directly supervises a team of
Character TDs on a project. Carries out supervisory
responsibilities in accordance with the organization's policies and
applicable laws. Responsibilities include interviewing, hiring, and
training employees; planning, assigning, and directing work;
appraising performance; rewarding and disciplining employees;
addressing complaints and resolving problems.
Education/Experience: Eight to ten years related work experience in
character setup, python scripting and all technical aspects of Maya
animation. A strong understanding of animation principals is also
required.
Mathematical Skills: Ability to work with mathematical concepts
such as probability and statistical inference, and fundamentals of
plane and solid geometry and trigonometry. Ability to apply
concepts such as fractions, percentages, ratios, and proportions to
practical situations.
Reasoning Skills: Ability to define problems, collect data,
establish facts, and draw valid conclusions. Ability to interpret
an extensive variety of technical instructions in mathematical or
diagram form and deal with several abstract and concrete
variables.
Computer Skills: Extensive knowledge of Maya tools and a working
knowledge of Microsoft Office Suite. Expert knowledge of MEL and
Python scripting as it applies to character setup and animation.
Basic knowledge of DOS.
Other Skills: The ability to articulate thoughts and ideas
effectively both verbally and in writing. This position may be
required to help evaluate new technical tools, and make suggestions
in either the implementation or practical uses of said tools.
Possess an understanding of animation techniques for the purpose of
proactive problem solving and trouble shooting. Maintains an
understanding of skeletons, facial animation methodologies,
constraints and other Maya tools and systems used for character
animation. The ability to lead a small team of Character TDs.
At SIE, we consider several factors when setting each role's base
pay range, including the competitive benchmarking data for the
market and geographic location.
Please note that the base pay range may vary in line with our
hybrid working policy and individual base pay will be determined
based on job-related factors which may include knowledge, skills,
experience, and location.
In addition, this role is eligible for SIE's top-tier benefits
package that includes medical, dental, vision, matching 401(k),
paid time off, wellness program and coveted employee discounts for
Sony products. This role also may be eligible for a bonus package.
Click to learn more.This is a flexible role that can be remote,
with varying pay ranges based on geographic location. For example,
if you are based out of Seattle, the estimated base pay range for
this role is listed below.$111,800-$167,600 USD
Keywords: Insomniac Games, Burbank , Technical Animation Associate Director, Executive , Burbank, California
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