Software Engineer - Interactive Visualization
Company: Walt Disney Animation Studios
Location: Burbank
Posted on: March 11, 2023
Job Description:
At Walt Disney Animation Studios we have a deep commitment to
the philosophy that creativity inspires technology, and technology
inspires creativity. Engineers on our Production Technology team
develop and implement new algorithms to solve challenging problems
for all of our animated content. Through constant collaboration
with artists and end users, Production Technology creates the
tools, environments, and pipelines that our production teams use
daily.
We are looking for a Software Engineer to join our Production
Technology team, as a member of the team responsible for
interactive visualization and real-time renderers at our studio. In
this role, you will partner with artists, studio leadership,
technical directors, cross-team software engineers, Disney
Research, and other stakeholders across the Walt Disney family of
Studios. Your work will focus on the design and implementation of
innovative workflows, as well as state-of-the-art solutions
motivated by our long term vision for Walt Disney Animation
Studios.
Projects Include:
- Developing Real-Time Interactive GPU Accelerated Renderers for
use in Film Making.
- Working closely with Artists and Technical Directors to support
workflows and solutions.
- Support a spectrum of rendering technologies from
high-performance Virtual Production (VR) through to Cinematic
Quality.
- Contributing to development and extension of an Open Source
Graphics Engine and associated pipelines.
- Integration of graphics solutions into various Content Creation
Applications. What does it mean to be a part of Production
Technology?
- Our engineers get the opportunity to work on the full stack of
our tools, from developing the underlying algorithms, through to
building intuitive & artist-friendly interfaces.
- We work in a collaborative, cross-site environment in the
pursuit of simple and performant solutions to complex
problems.
- The team works hand in hand with artists to make the tools we
need for the incredibly complex and rich characters and
environments featured in our movies.
- Develop new artist-centric interaction models using the latest
hardware and technologies. Key Qualifications:
- 1-5 Years designing and developing complex user facing
software, ideally in a studio environment.
- Proficiency in C/C++, ideally C+/14, with the ability to
quickly produce clear, testable code.
- Experience with USD or similar data formats as used in
real-time applications.
- Experience writing/debugging multithreaded and SIMD code
including the use of intrinsics.
- Experience with performance measurement, profiling and analysis
tools.
- Strong communication, teamwork and problem solving skills,
balancing the timeliness of solutions with their sustainability.
Able to prioritize competing demands based on business value.
- Desire to work closely with in-house artists and engineers to
prototype, develop, and support solutions to our filmmaking
challenges
- BS or Masters in Computer Science, Computer Engineering,
Electrical Engineering or other related field; or comparable
industry experience
Bonus Qualifications:
- Experience developing in content creation applications such as
Maya and Houdini.
- Experience with underlying real-time graphics engine internals
such as those used by Unreal & Unity.
- Knowledge of real-time animation, graphics techniques and
algorithms.
- Strong mathematical fundamentals, including linear algebra,
statistics and numerical methods.
- Knowledge of Computer System Level Architectures for CPU &
GPU
- Knowledge of Modern GPU programming APIs such as OpenGL, Vulkan
or DirectX as related to real-time rendering.
- Knowledge of shading languages, such as GLSL or HLSL or
Cuda.
The hiring range for this position is $ 136,038 to $ 182,490 per
year, which factors in various geographic regions. The base pay
actually offered will take into account internal equity and also
may vary depending on the candidate's geographic region,
job-related knowledge, skills, and experience among other factors.
A bonus and/or long-term incentive units may be provided as part of
the compensation package, in addition to the full range of medical,
financial, and/or other benefits, dependent on the level and
position offered.
Keywords: Walt Disney Animation Studios, Burbank , Software Engineer - Interactive Visualization, IT / Software / Systems , Burbank, California
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